Design and execute tasks, conventions, and techniques to maintain and improve our caliber with anything related to 3D character production.
Create high quality, accurate low poly models, and textures based on source material provided i.e. concept arts, reference photos, orthographic drawings etc.
Develop high poly sculpts, low poly model, UV mapping, texturing, lighting & rendering techniques for 3D character modeling or any visual elements.
Understand the project requirements, develop high quality 3D models, and deliver on schedule.
Able to take direction from team lead/client and work closely with members from various teams.
JOB REQUIREMENTS
Strong understanding of Maya, Photoshop, ZBrush, Substance Painter, and Unreal Engine.
Experienced in other 3D modeling software is a plus (Marvelous Designer, 3DS Max, Substance Designer, Mari, Vray, Arnold, etc.)
Experienced or eager to learn while working with a variety of game engines and a thorough understanding of the game asset exporting process.
Extensive knowledge of human anatomy and clothing materials/drapery & folds.
Understanding in good topology flow, optimized low poly and UV mapping for game character modeling.
A portfolio demonstrating the best and most recent works. Showing the wire framing and UV/texture for low poly as well as indicating the workflow and estimated duration for each phase would be helpful.
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