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PlayStation isn\'t just the Best Place to Play - it\'s also the Best Place to Work. Today, we\'re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation\xc2\xae5, PlayStation\xc2\xae4, PlayStation\xc2\xaeVR, PlayStation\xc2\xaePlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
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Lead Technical Artist
The Technical Art & Engineering team in PlayStation Studios Malaysia is looking for Lead Technical Artists to join our team. The role requires understanding of game production principles, experience supporting content production pipeline, expertise using 3D authoring packages such as Maya, strong coding skills, and most importantly high desire to make processes better and people\'s lives easier.
The Lead Technical Artists will be responsible for setting up and maintaining the technical pipeline on all projects, writing tools for artists for a variety of software package, solve technical issues that arise, and ensure quality of the final product and coaching of junior team members.
Technical art is a broad term and qualified candidates will be responsible for serving as the bridge between art, animation, production and programming, examples of the duties include (and not limited to) the following: setup/maintain/standardize/improve the content pipeline, create easy to use tools, rig assets for animation/gameplay, troubleshoot technical production issues that arise, write efficient shaders, optimize game performance, and ultimately ensure the quality and timely delivery of the final product. Technical artist will work with art/design disciplines and the engineering team and help provide communication and cohesion between all groups.
Responsibilities:
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