We see ourselves as a new civilisation of people emerging to make the world of gaming better. We\xe2\x80\x99re a different breed of games company - we do things our own way in our own style, not necessarily following what\xe2\x80\x99s been done before.Our people are at the heart of our evolution and we nurture them to be their best. Without them our vision would fail.We strive to avoid crunch, overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games.We\xe2\x80\x99ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust: Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76. We\xe2\x80\x99re growing rapidly and as a result we\xe2\x80\x99re looking for a Producer to join our studio in Mid Valley City, Kuala Lumpur (strategically placed at the heart of Kuala Lumpur). As a Producer at Double Eleven, you\xe2\x80\x99ll have overall responsibility for the efficient running of a project, working with discipline Leads to deliver on the project\xe2\x80\x99s goals.In this role you will set up camp at our Kuala Lumpur studio. We are continuing to assess the covid-19 situation, and our studio is set-up with the necessary covid-19 support measures to keep our teams safe. The wellbeing of our teams is at the heart of everything we do, and we are keen that all our teams feel safe and reassured.Strictly no agencies (sorry guys!) and we\xe2\x80\x99re unable to sponsor a visa for this role. We can support MY relocation and have a dedicated People team on standby to assist you and your family with every step to us.WOULD YOU ENJOYHelping to create beautiful games Being part of an amazing team working on multiple AAA titles Being trusted to work independently and proactively to the highest standards Working with experienced teams in the industryWHAT YOU\xe2\x80\x99LL BE DOINGBe the interface between the Client and our Teams Plan Sprints and Milestones (with Leads support) Update stakeholders regularly on project progress Work with and guide any Assistant / Associate Producers on your team Run and Organise meetings and stand ups Ensure Project Tracking Software is an accurate portrayal of the project Prioritise backlog alongside Leads/Clients/Directors Identify project risks and offer solutions to mitigate against them Ensure project scope remains within the contracted resource budget (avoid feature creep) Compile and distribute project performance reports Provide analytical insight through analysis of project performance metrics, setting KPIs and identification of trends in dataWHAT WE\xe2\x80\x99RE LOOKING FORProven track record in Production within the video games industry Strong general knowledge of the video game production process - ideally a comprehensive end-to-end oversight from within the industry. Project management skills - initiating, managing and closing software projects Ability to mediate and arbitrate discussions, getting the right people in the room when needed Excellent communicator in both content and tone through a variety of methods; online, face to face, presentation or written Meticulous attention to detail, and good organisational skills Ability to motivate and be able to lead by example Excellent time management, multitasking skills and the ability to process complex information efficiently Excellent stakeholder management skills, both internally and with external clients Analytical thinker with the ability to analyse information, identify problems and trends, and solve complex problems Experience with SCRUM or AGILE methodologies THINGS CONSIDERED A BONUSA strong interest in games or gaming technologies. Business management experience. Relevant degree qualification. Programming or other technical experience. Knowledge of game engines such as UE4/5 and Unity. Experience working on titles or projects with live operations.QUALIFICATIONSAll relevant qualifications consideredWORKING AT DOUBLE ELEVENWe\xe2\x80\x99re pretty sure we\xe2\x80\x99re the best place to work, period. Some of our benefits include: Competitive salary which is regularly benchmarked against the market as well as an annual pay review as part of an appraisal Flexible start time (start anytime between 8:00am and 10:00am) Flexible lunch hours Up to 10 free discretionary annual leave days during December (we\xe2\x80\x99ve never not had these) + annual leave + gazetted public holiday + your birthday + a free moving day if needed Personal development plan designed in conjunction with you, your manager and our Learning & Development Manager mapped against a clear progression framework Company private healthcare cover in-patient and out-patient for employee, spouse and children Potential for annual performance bonuses and an end of year bonus State of the art office facilities Constantly improving tools and workflow so you can focus on creativity Fast decision-making to allow you thrive Free juice, hot drinks, fruit and monthly free team lunches Employee referral bonus (up to MYR5,000!) Opportunity to attend and speak at global events as a Double Eleven Ambassador Sponsored team activities In-studio wellbeing programmes and support Opportunity to contribute to our internal Employee Diversity and Equality Network Game swag and merchandise Maternity, paternity (14 days paid leave), adoption and dependent leave available. Free on site parkingWHAT WE BELIEVEWe believe that diverse developers make better games. We believe that we\'re stronger as a team, and encourage an inclusive, secure, and collaborative workforce. We believe that levelling the playing field creates a safe, accessible and open environment for a wide range of people from a wide range of backgrounds. We believe that education and communication are the foundation of creating this environment. We actively encourage and welcome applications from all walks of life and our offices are fully accessible.Through integrity, ambition and humanity, we are able to use that experience to create and bring to market great games that people love.WHAT WE DOSince we first opened our doors over 11 years ago, we\xe2\x80\x99ve grown to over 300 people across 2 studios in the UK and Malaysia, continuing to put our people first as we move forward into a range of original and established IP. We\xe2\x80\x99re lucky enough to work with some of the best developers and publishers in the world and we\xe2\x80\x99re proud to be embarking on this journey with a diverse group of people, working on projects we enjoy but that also challenge us and push us out of our comfort zones to better ourselves. We value our people and we value their time, striving for a work-life balance and offering a whole host of benefits to those who work for us. Our learning journey is never over, we invest in our people and offer regular training and development on both a company and individual level. WAYS TO REACH USIf you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Recruitment team at jobs@double11.com
Double Eleven is a UK-based, full-service publisher and developer of interactive digital entertainment. Some of Double Eleven\xe2\x80\x99s most popular titles include the PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and most recently working on the Xbox One, PS4 and Xbox 360 Editions of the critically acclaimed Prison Architect. We\xe2\x80\x99ve been around since 2009, with the latter half of that time spent as a publisher and developer. Once upon a time we used to be a Sony exclusive studio, and wanting to chart our own course in 2012 we decided to become independent again. We were and still are a highly technical studio so we thought rather than just look for work we could instead go out and find PC games from other studios we liked and bring them to console. We began our publishing business this way. Once we were in a good position to let our studio do what it wants to, we began looking to see which other developers we could work with to help develop their own ideas and that we could publish (as opposed to us normally licensing an IP for our studio to work on). As we grow, we\xe2\x80\x99re continuing to focus on our strong track record of development, as well as investing on taking our publishing arm from strength to strength. We have some fantastic projects in the works and continue to search for new titles and collaborations.
PMR / PT3 or Equivalent
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