Senior Software Engineer

Kuala Lumpur, Malaysia

Job Description

As a global gaming company, we\xe2\x80\x99ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust: Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76. We strive to avoid crunch, overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games. We\xe2\x80\x99re looking for a Senior Software Engineer to join our award-winning team conveniently located in Mid-City Valley, Kuala Lumpur. As a Senior Software Engineer at Double Eleven, you\xe2\x80\x99ll play a pivotal role in building cutting-edge tools that enable all departments within Double Eleven to succeed in creating great games and help to provide an incredible working environment. As part of the Systems Development department, you\'ll have the opportunity to impact all aspects of game development across all the titles Double Eleven is working on. The team will develop and deliver Minimum Viable Products (MVPs) to gather early feedback, and then iterate on these MVPs based on user input and requirements to achieve stable, mature products. We can support relocation within Malaysia and have a dedicated Operations team on standby to assist you and your family with every step to us. Strictly no agencies (sorry guys!) and we\xe2\x80\x99re unable to sponsor a visa for this role. Would you enjoy The creation of tools that improve how we work at Double Eleven Being part of an amazing team that improves how we make AAA titles Being trusted to work independently and proactively to the highest standards Working with experienced teams in the industry All that without having to sacrifice your work-life balance or worry for your job security What you\'ll be doing Develop, and implement high-quality software tools using Vue 3, Tailwind CSS, and Google Firebase Collaborate with cross-functional teams, across all of development and business operations to gather requirements and provide innovative solutions Ensure code quality, performance, and maintainability through code reviews, best practices, and adherence to coding standards Work closely with the lead engineer and systems development manager to prioritise features, establish project timelines, and plan resource allocation Utilise metrics, analytics, and SQL to gather insights for game, production and management teams at Double 11 Work with lead to implement optimisation of existing tool performance, and the improvement of prototype codebase to production ready tools Experience building MVPs, embracing an iterative development approach, and incorporating user feedback to drive product improvements and refinements Stay up-to-date with the latest industry trends and technologies to ensure our tools remain competitive and cutting-edge Continuously improve and optimise the development process by identifying bottlenecks and proposing solutions Troubleshoot and resolve software defects, issues, and performance problems Mentor and provide guidance to junior developers, as needed What we\'re looking for Experience in software development with a focus on web technologies Expertise in Vue 3 or equivalent frameworks such as React Experience with Google Firebase is a strong plus; passion for exploring and learning Firebase technologies is highly desirable Experience Tailwind CSS is desirable Some proficiency in SQL and experience with analytics and metrics, for legacy applications and data warehouse related prototyping. Strong problem-solving skills, and the ability to analyse complex issues and provide innovative solutions Excellent written and verbal communication skills, with the ability to collaborate effectively with cross-functional teams Familiarity with agile development methodologies and project management tools Prior experience in the gaming industry or developing tools for gaming teams is a significant advantage Qualifications All relevant qualifications considered Bachelor\'s degree in Computer Science, Software Engineering, or a related field is desirable What to expect Start your day any time between 8:00am and 10:00am Annual leave + gazetted public holidays + leave for your birthday! Up to 10 days discretionary annual leave during the end of year holiday break 1 day off if you\xe2\x80\x99re moving house A personalised development plan mapped against our clear development framework Company private healthcare cover in-patient and out-patient for employee, spouse and children Access to mental health support via Plumm (includes 4 free video counselling sessions per month) Potential for annual performance bonuses State of the art office facilities Constantly improving tools and workflow so you can focus on creativity Fast decision-making to allow you to thrive Free juice, hot drinks, fruit and monthly free team lunches Many free team parties to celebrate team and game milestones Employee referral bonus (up to MYR5,000!) Opportunity to attend and speak at global events as a Double Eleven Ambassador Sponsored team activities In-studio wellbeing programmes and support Opportunity to contribute to our internal Employee Diversity and Equality Network Free game codes, game swag and merchandise Maternity, paternity, adoption and dependent leave available. Free on site parking Ways to reach us If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Recruitment team at jobs@double11.com
Double Eleven is a UK-based, full-service publisher and developer of interactive digital entertainment. Some of Double Eleven\xe2\x80\x99s most popular titles include the PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and most recently working on the Xbox One, PS4 and Xbox 360 Editions of the critically acclaimed Prison Architect. We\xe2\x80\x99ve been around since 2009, with the latter half of that time spent as a publisher and developer. Once upon a time we used to be a Sony exclusive studio, and wanting to chart our own course in 2012 we decided to become independent again. We were and still are a highly technical studio so we thought rather than just look for work we could instead go out and find PC games from other studios we liked and bring them to console. We began our publishing business this way. Once we were in a good position to let our studio do what it wants to, we began looking to see which other developers we could work with to help develop their own ideas and that we could publish (as opposed to us normally licensing an IP for our studio to work on). As we grow, we\xe2\x80\x99re continuing to focus on our strong track record of development, as well as investing on taking our publishing arm from strength to strength. We have some fantastic projects in the works and continue to search for new titles and collaborations.
PMR / PT3 or Equivalent

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Job Detail

  • Job Id
    JD950266
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Kuala Lumpur, Malaysia
  • Education
    Not mentioned