Senior Ui/ux Tools Programmer

Kuala Lumpur, M14, MY, Malaysia

Job Description

With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur's Gate 3 & Divinity: Original Sin 2 is looking for a Senior UI/UX Tools Programmerto join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities



+ Own the design, implementation, and maintenance of UI/UX standards, patterns, and style guidelines across all internal tools. + Own the long-term UI/UX vision while delivering iterative improvements aligned with production schedules.
+ Architect and develop core C#/WPF frameworks, controls, and reusable components to ensure consistency and efficiency across the toolset.
+ Collaborate closely with designers, feature teams, and technical leadership to align tool workflows with user needs and production goals.
+ Evaluate, refactor, and modernize existing tools to improve usability and performance without disrupting ongoing development.
+ Provide technical mentorship for engineers contributing to UI-related features, ensuring adherence to established guidelines and best practices.

Requirements



+ Extensive experience in C# with deep knowledge of application architecture. + Proven expertise building complex desktop applications using WPF, including XAML proficiency, custom controls, data binding, MVVM, and styling/theming.
+ Ability to mentor engineers on UI architecture and best practices; comfortable driving technical standards for layout, styling, and component reuse.
+ Strong communication skills for articulating design rationale.
+ Competence with performance profiling, memory analysis, and rendering optimization inside WPF applications.
+ Experience defining, documenting, and enforcing UI/UX standards across a multi-tool ecosystem.
+ Ability to design consistent interaction patterns, visual language, layout systems, and accessibility principles for technical tools.
+ Experience collaborating with designers, technical leads, and feature teams to maintain cohesive UX across a large codebase.
+ Familiarity with game engine pipelines, content-creation workflows, and toolchain constraints (asset editors, scene tools, debugging utilities, etc.)
+ This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Nice to have



+ Experience integrating tools with backend services, asset pipelines, or distributed systems. + Prior work with automated UI testing or telemetry systems for monitoring tool usage patterns.

What we offer



+ An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel + An open, collaborative environment where ideas are welcome and encouraged
+ A managerial team consisting of highly experienced game developers at the top of their fields
+ Sharing hobbies and passions with like-minded colleagues
+ Inclusive environment with many activities organized by the studios or the employees
+ Commitment to making the best game possible for the fans, including listening to community feedback

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Job Detail

  • Job Id
    JD1360548
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Permanent
  • Job Location
    Kuala Lumpur, M14, MY, Malaysia
  • Education
    Not mentioned